Modder · Developer · Builder

Hi, I'm KerbalMissile

I build mods, tools, and programming languages. From KSP addons to mod managers to whole new ways to write code.

what I build

Projects

Open source mods, tools, and languages. All built because someone had to.

Nova Coding Language

A beginner-friendly coding language inspired by Python and C#. Code reads like plain English, ships with a GUI compiler, VS Code extension, and basic UI support.

hello.nova
// Variables use "have", printing uses "put"
have name = "World"
have count = 3

when(count > 0) {
  put("Hello, " + name + "!")
} otherwise {
  put("Nothing to say.")
}
Language C# v1.2.1 Open Source
Moxi logo
Moxi

A mod manager built for people who actually play modded games. Auto-detects your games, one-click installs, clean per-game profiles. Supports Planet Crafter, Subnautica, Slime Rancher 2, and more.

Moxi
v1.0.0
Dashboard
Mod Database
Settings
Planet Crafter — 4 mods installed
No Version Number v1.0 Installed
ContainerFinder v1.0.0 Installed
First Person Body v1.0 Installed
Mod Manager Desktop App v1.0.0 Open Source
🚀
RP-1 Full Thrust

A big expansion for RP-1 in Kerbal Space Program. Adds hundreds of parts, new leaders with unique attributes, improved Hydrolox engine plumes, new contracts and programs, and a reworked starting scenario. More variety, more replayability.

KSP Mod RP-1 C# v1.0.2

who I am

About Me

I'm KerbalMissile, a developer and modder who builds things that are probably a bit too ambitious but somehow ship anyway.

I Lead the Nova Coding Language project, co-lead development on RP-1 Full Thrust for KSP, and built Moxi because mod management was a mess and someone had to fix it.

Most of what I make sits at the crossover of game modding and software development. If you want to collaborate, report a bug, or just talk about mods, feel free to reach out.

C#
Python
KSP Modding
Language Design
ModuleManager
Waterfall
Desktop Apps
Open Source
3
projects
12+
RP-1FT releases
v1.2.1
Nova version
GPL
always open source

Let's Connect

Find me on GitHub, Discord, or Reddit. Always happy to talk mods, take bug reports, or collaborate on something new.